![]() ![]() Occasionally when he calls for the door to be open via buzzer, the door will jam when trying to open, and cause a mass of nosalises to converge on the loud sounds, causing the trainee to be stuck in a rather small location with bloodthirsty and relentless beasts until the door can open. One of these times that is most notable and inopportune, is when the trainee is trying to open the bulkhead door to the base. Passing through the sewer at any time has the chance of spawning nosalises from a myriad of places that can quickly kill the trainee if he is unprepared. Unique to Kshatriya are semi-randomized encounters, mostly with enemies, but also with artifact placement, that lends the level well to multiple replays. If you want to finish the level quickly, you will return to the station quite often, your backpack only fits 5 artifacts, so you have to return at least 6 times to return and handover your findings to Shaman. The checkpoints are entirely optional, some players find extra thrills in refusing to enter the station until when it is required at the very end. ![]() Note that in the beginning you can't save the progress until you get the first artifact or have visited the surface. Here the Trainee will rest with progress being saved. To save the progress, the player must return to the Stalker base and use the door located to the right of Kuzmich's wares to enter Polis station. The save checkpoint must be done manually rather than automatically given at random intervals or when the player acesses new areas like in the main mission game. The sewers, seemingly a hallway or two, rapidly becomes a crossroads leading to various parts of the surface and the Great Library. While seeming rather small to begin with, certain parts of Kshatriya must be unlocked by exploration to proceed further into. Aside from finding all 30 artifacts listed on Shaman's electronic drawing-board, including the "Map of Secret Metro", there is no goal, so the player is free to explore the large map at will. Gameplay in Kshatriya is drastically different than that of what can be found in the main campaign of Metro: Last Light. After the meeting, the player is left to their own devices to explore the slowly opening world of Kshatriya. Along the way the trainee will meet Bar and Su, twin Stalkers of his team who provide occasional help in combat and tips on how to survive the level. Shaman will instruct the trainee to hand in any of the artifacts that they find on the surface to him in exchange for varying levels of cash rewards.įollowing this, the trainee may leave for the sewers that connect with the surface. Following a short conversation with the base's arms and equipment dealer, Kuzmich, the Trainee meets with Shaman, the artifacts collector. He begins by first meeting up with the Kshatriya Team that is there to help him when he begins to scavenge the area of the Great Library above. ![]() Kshatriya puts the player in the boots of a supposed Ranger Trainee from Polis, attempting to prove himself as being worthy of being amongst the warrior class of Polis: the Kshatriya. ![]()
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